Ribb-Eats, currently in Alpha, is an ongoing project of Wynning Studios.
The game is a co-op multiplayer game set in a small city, where the players need to work together to deliver as many food orders for a company called Ribb-Eats. Unfortunately, they are frogs in a human sized car they found in the dump. With a car constantly breaking in many ways, and flies desperate to steal the food bag, each frog needs to hop and use their tongues to beat the timer and get as much money as they can.
Created for our final year Capstone project, we branched out and decided to try 3D modelling for our game. It was a lot of fun to work with Maya and create fun models for the map.
I was one of the designers for the Map as well as created a bunch of 3D models for the environment and also frog customisations.
Environmental Pieces










Power Ups

Dance Mode

Bounce Frog

Sticky Pedals

Freeze Time

Speed Boost

Normal Fly

Dance Mode Fly

Bounce Frog Fly

Sticky Pedals Fly

Freeze Time Fly

Speed Boost Fly

Frog Hat Customisations





Frog Skin Textures







